ALIVE & SHIPPED
THE CRAFT
The loop, delta time, sprites that feel alive. Your childhood toy, photographed, walking around your first game.
THE ARCHITECTURE
How to split a game into files, how systems talk, data-driven worlds, Tiled, cameras, dialogue that remembers you.
THE MINDS
Guards with memory, ant colonies that find your bakery, an enemy that practices between rounds, a village that learns to live.
THE SHIP
Profiling, juice, your game in the browser, multiplayer on a server you rent yourself. Strangers will play your game.
You will never rebuild Pong here. Every project starts from a rolled hand of cards: a game nobody has made yet.
Your worlds will be alive: shopkeepers with grudges, colonies with habits, creatures that learn while you watch.
You will ship. Browser, desktop, online. The wall is waiting for the first game.