ALIVE & SHIPPED

a Pygame course about making games only you could make_
this page is a game. WASD to move, eat the coins. (that's lesson one.)
ACT I

THE CRAFT

The loop, delta time, sprites that feel alive. Your childhood toy, photographed, walking around your first game.

ACT II

THE ARCHITECTURE

How to split a game into files, how systems talk, data-driven worlds, Tiled, cameras, dialogue that remembers you.

ACT III

THE MINDS

Guards with memory, ant colonies that find your bakery, an enemy that practices between rounds, a village that learns to live.

ACT IV

THE SHIP

Profiling, juice, your game in the browser, multiplayer on a server you rent yourself. Strangers will play your game.

promise 01

You will never rebuild Pong here. Every project starts from a rolled hand of cards: a game nobody has made yet.

promise 02

Your worlds will be alive: shopkeepers with grudges, colonies with habits, creatures that learn while you watch.

promise 03

You will ship. Browser, desktop, online. The wall is waiting for the first game.

ROLL A GAME IDEA THE HALL OF SHIPPED